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Brian Jones
BoBo-the-seal



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Austin, USA

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January 2002

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Rat Man - Titan Quest
3ds max, Deep Paint, Photoshop
July 2005


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Iron Lore Entertainment recently sponsored Cgchat’s Comp 28. I was able to get permission to participate with the contestants using an actual asset for our game Titan Quest.
Here is how it turned out:




During the course of the challenge I was asked about my technique for texturing hair. I made this Hair Demo to show how I hand painted all of it:
http://www.bobotheseal.com/vids/BoBo_Hair_Demo.zip
It’s in .swf format as that was the smallest file size versus quality I could put together. Simply download the zip and open with your web browser (you need Shockwave installed) or with a Shockwave player. I’m working on getting an .avi hosted somewhere other than my server.
This was thrown together real quick. It’s in real time and simply shows a few techniques for achieving different types of hair and fur with some custom brushes. It’s basically the technique I learned from this great tutorial:
http://www.adobe.com/print/tips/phs...lhair/main.html
That tutorial also goes into how to create custom brushes.
and for fun here is his run cycle. Big ups to Brian Labore who rigged and animated this guy and to Rich Sullivan for helping me get started on the concept!

Here is the original work in progress thread:
http://www.cgchat.com/forum/showthr...&threadid=22308
- BoBo
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